The Grand Theft Auto catalogue includes more than its numbered sequels. The London mission packs, handheld games, GTA IV episodes and remastered collections each need their own context. This hub brings those releases together while distinguishing a new campaign from a port, bundle or continuing online service.
Each linked game profile introduces its setting, developers, selected credited contributors and characters. Separate cheat references explain documented inputs by platform. They are research-based guides rather than claims that NextPlayIntel has played every edition or tested every code.
Early GTA and the London expansions
The original GTA established the overhead-city format. London 1969 moved that design to a historical British setting, and London 1961 followed as a PC mission pack. GTA 2 added a different city and a gang-respect structure. These games should not be reduced to early versions of GTA III: their scoring, viewpoint and mission organization belong to their own designs.
GTA III, Vice City and San Andreas
The three major 3D-era campaigns have different protagonists and progression systems. Claude's Liberty City, Tommy Vercetti's business-building story and CJ's journey across San Andreas are separate games even when sold together. Their original releases also need to be distinguished from later mobile ports and the Definitive Edition.
Handheld games
GTA Advance was a distinct Game Boy Advance project. Liberty City Stories and Vice City Stories brought separate prequel campaigns to PSP before other releases. Chinatown Wars used an overhead presentation with mechanics tailored to its original handheld design. A portable release is not necessarily a shortened copy of a numbered console game.

GTA IV and its episodes
Niko Bellic, Johnny Klebitz and Luis Lopez experience connected events from different positions. Episodes from Liberty City packages Johnny and Luis's stories, while Complete Edition adds Niko's campaign. The collections are explained in their own article so readers can understand the contents without mistaking a bundle for a fourth story.
GTA V, Online, VI and the remastered trilogy
GTA V's three-protagonist story spans several platform generations. GTA Online deserves separate coverage because its player-created character, services and evolving activities differ from that campaign. GTA VI remains a pre-release reference at this hub's October 24, 2026 research date; announced information is separated from unconfirmed features.
The Definitive Edition collection revises GTA III, Vice City and San Andreas. Its article also explains earlier Trilogy and Double Pack packaging, so a historical bundle name is not mistaken for a remaster. Rockstar's game catalogue is the primary starting point for official product information.
GTA V: Developers, Characters, Story and Every Major Edition
GTA Online: Developers, Characters, Platforms and Progression
GTA VI: Confirmed Characters, Setting, Platforms and Developers
GTA Trilogy Definitive Edition: Games, Developers and Versions
Cheat guides by game
Choose the exact game before the platform. Original name-entry codes, handheld button combinations, GTA IV phone numbers and GTA V console commands are different input systems. A modern device displaying an old release does not automatically turn it into a native port with different cheats.
How to use the catalogue
For development history, begin with a game profile and follow its credit sources. Studio, publisher, writer, programmer and performer are different roles. The named contributors are selected examples rather than a claim to reproduce every credit in a large production.
For platform questions, identify the installed edition as well as the hardware. Original, mobile, Enhanced, Complete and Definitive are not interchangeable labels. Subscription availability and online-service status also need dated checks instead of assumptions based on an old launch announcement.
For cheats, retain an untouched save and read the specific game's limitations. The London 1961 guide explains the version-specific limits of shared historical cheat references. GTA Online has no ordinary story-code money system, and this catalogue does not invent GTA VI cheats before a reliable list is established.
The illustrations used in this series are labelled AI-generated concepts. They are not gameplay screenshots, evidence of performance or official Rockstar artwork. Sources and version notes are provided so a reader can distinguish historical documentation, current announcements and remaining verification gaps.
Sources & verification
Sources last verified on . This article covers published information, not hands-on testing.
Editorial & update notes
AI-assisted research and writing based on the linked references. This is not a hands-on review. Images are labelled AI-generated illustrations, not gameplay screenshots.




